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Console overview

The console is the operator surface for your fleet. It runs at console.constellation.space/app/ and renders your constellation on a 3D globe.

There is no page navigation. The console is a single scene: the globe fills the viewport with entity cards, the timeline, the assistant, and side panels overlaid.

The scene​

SurfaceWhat it does
GlobeSatellites, ground stations, and links at the current sim instant. Click anything to select it.
Entity cardDetail for the selection: orbital elements, telemetry, links, predictions, contact schedule.
TimelineDrives the sim clock. Every number in the console refers to the timeline instant, not wall time.
AssistantAnswers questions by driving the same engines the UI uses. See Assistant.
ReportsCaptures analyses as documents with their evidence. See Reports.

The left rail opens panels for catalog search, the chart gallery, the asset browser, reports, and settings.

Getting a fleet on screen​

Load a fleet through the console or connect telemetry:

  • Upload TLE or CSV files
  • Connect live telemetry via the Telemetry API
  • Load the demo fleet to explore analyses and simulated imaging missions
  • Show a catalog constellation (Starlink, Kuiper, Iridium, GPS) as an overlay

Assets and provenance​

Every asset lives in one registry and carries a source: oneweb, gsaas, catalog, or import. Provenance does not change what an asset is, but it does bound which analyses are meaningful. A catalog constellation has orbital elements from its TLEs but no telemetry and no links, so link metrics are never reported for it.

Live vs replay​

Live pins the playhead to the newest stored sample. A connection indicator distinguishes live, stale (no fresh sample in 90 seconds), and disconnected, so a frozen feed never reads as a quiet one.

Replay samples the stored window at the playhead. Scrubbing re-evaluates at that instant, and every trend states the window it computed over.

Both read the same store your pipeline writes to via the Telemetry API.

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